Vision HERO Deck Breakdown

Cards Usage Statistic

Main Deck

Destiny HERO - Denier
Destiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

Destiny HERO - Malicious
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Destiny HERO - Plasma
Destiny HERO - Plasma
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Evil HERO Adusted Gold
Evil HERO Adusted Gold
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

Vision HERO Faris
Vision HERO Faris
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

Vision HERO Increase
Vision HERO Increase
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

Vision HERO Vyon
Vision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Elemental HERO Neos
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

A Hero Lives
A Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Forbidden Droplet
      Forbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        Fusion Destiny
        Fusion Destiny
        Fusion Destiny
        Spell Normal
        Fusion Destiny

          Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

          Harpie's Feather Duster
          Harpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            Mask Change
            Mask Change
            Mask Change
            Spell Quick
            Mask Change

              Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

              Miracle Fusion
              Miracle Fusion
              Miracle Fusion
              Spell Normal
              Miracle Fusion

                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                Polymerization
                Polymerization
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                  Favorite Contact
                  Favorite Contact
                  Favorite Contact
                  Trap Normal
                  Favorite Contact

                    Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                    Extra Deck

                    Destiny HERO - Destroyer Phoenix Enforcer
                    Destiny HERO - Destroyer Phoenix Enforcer
                    Destiny HERO - Destroyer Phoenix Enforcer
                    DARK 8
                    Destiny HERO - Destroyer Phoenix Enforcer
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                    Elemental HERO Absolute Zero
                    Elemental HERO Absolute Zero
                    Elemental HERO Absolute Zero
                    WATER 8
                    Elemental HERO Absolute Zero
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

                    Elemental HERO Flame Wingman - Infernal Rage
                    Elemental HERO Flame Wingman - Infernal Rage
                    Elemental HERO Flame Wingman - Infernal Rage
                    WIND 8
                    Elemental HERO Flame Wingman - Infernal Rage
                    • ATK:

                    • 2100

                    • DEF:

                    • 1200


                    2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                    Elemental HERO Shining Neos Wingman
                    Elemental HERO Shining Neos Wingman
                    Elemental HERO Shining Neos Wingman
                    LIGHT 8
                    Elemental HERO Shining Neos Wingman
                    • ATK:

                    • 3100

                    • DEF:

                    • 2500


                    "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                    Elemental HERO Sunrise
                    Elemental HERO Sunrise
                    Elemental HERO Sunrise
                    LIGHT 7
                    Elemental HERO Sunrise
                    • ATK:

                    • 2500

                    • DEF:

                    • 1200


                    2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                    Evil HERO Malicious Bane
                    Evil HERO Malicious Bane
                    Evil HERO Malicious Bane
                    DARK 8
                    Evil HERO Malicious Bane
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.

                    Masked HERO Dark Law
                    Masked HERO Dark Law
                    Masked HERO Dark Law
                    DARK 6
                    Masked HERO Dark Law
                    • ATK:

                    • 2400

                    • DEF:

                    • 1800


                    Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                    Wake Up Your Elemental HERO
                    Wake Up Your Elemental HERO
                    Wake Up Your Elemental HERO
                    LIGHT 10
                    Wake Up Your Elemental HERO
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

                    Xtra HERO Cross Crusader
                    Xtra HERO Cross Crusader
                    Xtra HERO Cross Crusader
                    DARK
                    Xtra HERO Cross Crusader
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                    Xtra HERO Infernal Devicer
                    Xtra HERO Infernal Devicer
                    Xtra HERO Infernal Devicer
                    DARK
                    Xtra HERO Infernal Devicer
                    • ATK:

                    • 1700

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom


                    2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                    Xtra HERO Wonder Driver
                    Xtra HERO Wonder Driver
                    Xtra HERO Wonder Driver
                    LIGHT
                    Xtra HERO Wonder Driver
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom


                    2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                    Main: 45 Extra: 15

                    1 cardElemental HERO Honest Neos 1 cardElemental HERO Honest Neos
                    Elemental HERO Honest Neos
                    LIGHT 7
                    Elemental HERO Honest Neos
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


                    1 cardElemental HERO Liquid Soldier
                    1 cardElemental HERO Liquid Soldier
                    Elemental HERO Liquid Soldier
                    WATER 4
                    Elemental HERO Liquid Soldier
                    • ATK:

                    • 1400

                    • DEF:

                    • 1300


                    When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                    3 cardElemental HERO Shadow Mist 3 cardElemental HERO Shadow Mist
                    Elemental HERO Shadow Mist
                    DARK 4
                    Elemental HERO Shadow Mist
                    • ATK:

                    • 1000

                    • DEF:

                    • 1500


                    If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                    2 cardElemental HERO Solid Soldier 2 cardElemental HERO Solid Soldier
                    Elemental HERO Solid Soldier
                    EARTH 4
                    Elemental HERO Solid Soldier
                    • ATK:

                    • 1300

                    • DEF:

                    • 1100


                    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


                    2 cardElemental HERO Stratos
                    2 cardElemental HERO Stratos
                    Elemental HERO Stratos
                    WIND 4
                    Elemental HERO Stratos
                    • ATK:

                    • 1800

                    • DEF:

                    • 300


                    When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                    1 cardEvil HERO Adusted Gold 1 cardEvil HERO Adusted Gold
                    Evil HERO Adusted Gold
                    LIGHT 4
                    Evil HERO Adusted Gold
                    • ATK:

                    • 2100

                    • DEF:

                    • 800


                    You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


                    1 cardEvil HERO Dead-End Prison 1 cardEvil HERO Dead-End Prison
                    Evil HERO Dead-End Prison
                    LIGHT 4
                    Evil HERO Dead-End Prison
                    • ATK:

                    • 1700

                    • DEF:

                    • 1100


                    If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.


                    1 cardEvil HERO Malicious Edge 1 cardEvil HERO Malicious Edge
                    Evil HERO Malicious Edge
                    EARTH 7
                    Evil HERO Malicious Edge
                    • ATK:

                    • 2600

                    • DEF:

                    • 1800


                    If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.


                    1 cardEvil HERO Sinister Necrom 1 cardEvil HERO Sinister Necrom
                    Evil HERO Sinister Necrom
                    DARK 5
                    Evil HERO Sinister Necrom
                    • ATK:

                    • 1600

                    • DEF:

                    • 1800


                    You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


                    1 cardEvil HERO Toxic Bubble 1 cardEvil HERO Toxic Bubble
                    Evil HERO Toxic Bubble
                    WATER 4
                    Evil HERO Toxic Bubble
                    • ATK:

                    • 800

                    • DEF:

                    • 1200


                    You can Special Summon this card (from your hand), but you cannot Special Summon for the rest of this turn, except "HERO" monsters. You can only Special Summon "Evil HERO Toxic Bubble" once per turn this way. If this card is Special Summoned, and you control a Fusion Monster that must be Special Summoned with "Dark Fusion": You can draw 2 cards. You can only use this effect of "Evil HERO Toxic Bubble" once per turn.


                    2 cardVision HERO Vyon 2 cardVision HERO Vyon
                    Vision HERO Vyon
                    DARK 4
                    Vision HERO Vyon
                    • ATK:

                    • 1000

                    • DEF:

                    • 1200


                    If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                    1 cardElemental HERO Burstinatrix 1 cardElemental HERO Burstinatrix
                    Elemental HERO Burstinatrix
                    FIRE 3
                    Elemental HERO Burstinatrix
                    • ATK:

                    • 1200

                    • DEF:

                    • 800


                    A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


                    1 cardElemental HERO Clayman 1 cardElemental HERO Clayman
                    Elemental HERO Clayman
                    EARTH 4
                    Elemental HERO Clayman
                    • ATK:

                    • 800

                    • DEF:

                    • 2000


                    An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


                    1 cardElemental HERO Neos 1 cardElemental HERO Neos
                    Elemental HERO Neos
                    LIGHT 7
                    Elemental HERO Neos
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                    2 cardElemental HERO Sparkman 2 cardElemental HERO Sparkman
                    Elemental HERO Sparkman
                    LIGHT 4
                    Elemental HERO Sparkman
                    • ATK:

                    • 1600

                    • DEF:

                    • 1400


                    An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.


                    1 cardDark Calling 1 cardDark Calling
                    Dark Calling
                    Spell Normal
                    Dark Calling

                      Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)


                      3 cardDark Contact 3 cardDark Contact
                      Dark Contact
                      Spell Normal
                      Dark Contact

                        Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.


                        1 cardDark Fusion 1 cardDark Fusion
                        Dark Fusion
                        Spell Normal
                        Dark Fusion

                          Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


                          1 cardGold Sarcophagus
                          1 cardGold Sarcophagus
                          Gold Sarcophagus
                          Spell Normal
                          Gold Sarcophagus

                            Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                            1 cardHarpie's Feather Duster
                            1 cardHarpie's Feather Duster
                            Harpie's Feather Duster
                            Spell Normal
                            Harpie's Feather Duster

                              Destroy all Spell and Trap Cards your opponent controls.




                              Tag(s):

                              2 cardMask Change 2 cardMask Change
                              Mask Change
                              Spell Quick
                              Mask Change

                                Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                1 cardMiracle Fusion 1 cardMiracle Fusion
                                Miracle Fusion
                                Spell Normal
                                Miracle Fusion

                                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                  2 cardPolymerization 2 cardPolymerization
                                  Polymerization
                                  Spell Normal
                                  Polymerization

                                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                    1 cardRaigeki
                                    1 cardRaigeki
                                    Raigeki
                                    Spell Normal
                                    Raigeki

                                      Destroy all monsters your opponent controls.




                                      Tag(s):

                                      1 cardReinforcement of the Army
                                      1 cardReinforcement of the Army
                                      Reinforcement of the Army
                                      Spell Normal
                                      Reinforcement of the Army

                                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                        1 cardSupreme King's Castle 1 cardSupreme King's Castle
                                        Supreme King's Castle
                                        Spell Field
                                        Supreme King's Castle

                                          You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).


                                          1 cardApparition 1 cardApparition
                                          Apparition
                                          Trap Normal
                                          Apparition

                                            If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.


                                            3 cardFavorite Contact 3 cardFavorite Contact
                                            Favorite Contact
                                            Trap Normal
                                            Favorite Contact

                                              Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                              1 cardFiendish Chain 1 cardFiendish Chain
                                              Fiendish Chain
                                              Trap Continuous
                                              Fiendish Chain

                                                Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                                1 cardMagic Cylinder
                                                1 cardMagic Cylinder
                                                Magic Cylinder
                                                Trap Normal
                                                Magic Cylinder

                                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                  1 cardMirror Force
                                                  1 cardMirror Force
                                                  Mirror Force
                                                  Trap Normal
                                                  Mirror Force

                                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                    1 cardPinpoint Guard
                                                    1 cardPinpoint Guard
                                                    Pinpoint Guard
                                                    Trap Normal
                                                    Pinpoint Guard

                                                      When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position. It cannot be destroyed by battle or card effects this turn.


                                                      1 cardScrap-Iron Scarecrow
                                                      1 cardScrap-Iron Scarecrow
                                                      Scrap-Iron Scarecrow
                                                      Trap Normal
                                                      Scrap-Iron Scarecrow

                                                        When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                                        1 cardElemental HERO Absolute Zero 1 cardElemental HERO Absolute Zero
                                                        Elemental HERO Absolute Zero
                                                        WATER 8
                                                        Elemental HERO Absolute Zero
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                        1 cardElemental HERO Flame Wingman - Infernal Rage 1 cardElemental HERO Flame Wingman - Infernal Rage
                                                        Elemental HERO Flame Wingman - Infernal Rage
                                                        WIND 8
                                                        Elemental HERO Flame Wingman - Infernal Rage
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 1200


                                                        2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                        1 cardElemental HERO Shining Neos Wingman 1 cardElemental HERO Shining Neos Wingman
                                                        Elemental HERO Shining Neos Wingman
                                                        LIGHT 8
                                                        Elemental HERO Shining Neos Wingman
                                                        • ATK:

                                                        • 3100

                                                        • DEF:

                                                        • 2500


                                                        "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                        1 cardElemental HERO Sunrise 1 cardElemental HERO Sunrise
                                                        Elemental HERO Sunrise
                                                        LIGHT 7
                                                        Elemental HERO Sunrise
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 1200


                                                        2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                        1 cardEvil HERO Inferno Wing - Backfire 1 cardEvil HERO Inferno Wing - Backfire
                                                        Evil HERO Inferno Wing - Backfire
                                                        FIRE 6
                                                        Evil HERO Inferno Wing - Backfire
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 1200


                                                        "Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.


                                                        1 cardEvil HERO Lightning Golem 1 cardEvil HERO Lightning Golem
                                                        Evil HERO Lightning Golem
                                                        LIGHT 6
                                                        Evil HERO Lightning Golem
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1500


                                                        "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.


                                                        1 cardEvil HERO Malicious Bane 1 cardEvil HERO Malicious Bane
                                                        Evil HERO Malicious Bane
                                                        DARK 8
                                                        Evil HERO Malicious Bane
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 3000


                                                        1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.


                                                        2 cardEvil HERO Neos Lord 2 cardEvil HERO Neos Lord
                                                        Evil HERO Neos Lord
                                                        DARK 10
                                                        Evil HERO Neos Lord
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.


                                                        1 cardMasked HERO Acid 1 cardMasked HERO Acid
                                                        Masked HERO Acid
                                                        WATER 8
                                                        Masked HERO Acid
                                                        • ATK:

                                                        • 2600

                                                        • DEF:

                                                        • 2100


                                                        Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                                                        2 cardMasked HERO Dark Law 2 cardMasked HERO Dark Law
                                                        Masked HERO Dark Law
                                                        DARK 6
                                                        Masked HERO Dark Law
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1800


                                                        Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                        1 cardMasked HERO Dian 1 cardMasked HERO Dian
                                                        Masked HERO Dian
                                                        EARTH 8
                                                        Masked HERO Dian
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 3000


                                                        Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.


                                                        2 cardXtra HERO Infernal Devicer 2 cardXtra HERO Infernal Devicer
                                                        Xtra HERO Infernal Devicer
                                                        DARK
                                                        Xtra HERO Infernal Devicer
                                                        • ATK:

                                                        • 1700

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom


                                                        2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.



                                                        VISION HERO Decks in TCG








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