Vision HERO Deck Breakdown

Cards Usage Statistic

Main Deck

Elemental HERO Honest Neos
Elemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.

Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

Elemental HERO Solid Soldier
Elemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Evil HERO Adusted Gold
Evil HERO Adusted Gold
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

Evil HERO Dead-End Prison
Evil HERO Dead-End Prison
Evil HERO Dead-End Prison
LIGHT 4
Evil HERO Dead-End Prison
  • ATK:

  • 1700

  • DEF:

  • 1100


If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.

Evil HERO Malicious Edge
Evil HERO Malicious Edge
Evil HERO Malicious Edge
EARTH 7
Evil HERO Malicious Edge
  • ATK:

  • 2600

  • DEF:

  • 1800


If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.

Evil HERO Sinister Necrom
Evil HERO Sinister Necrom
Evil HERO Sinister Necrom
DARK 5
Evil HERO Sinister Necrom
  • ATK:

  • 1600

  • DEF:

  • 1800


You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.

Evil HERO Toxic Bubble
Evil HERO Toxic Bubble
Evil HERO Toxic Bubble
WATER 4
Evil HERO Toxic Bubble
  • ATK:

  • 800

  • DEF:

  • 1200


You can Special Summon this card (from your hand), but you cannot Special Summon for the rest of this turn, except "HERO" monsters. You can only Special Summon "Evil HERO Toxic Bubble" once per turn this way. If this card is Special Summoned, and you control a Fusion Monster that must be Special Summoned with "Dark Fusion": You can draw 2 cards. You can only use this effect of "Evil HERO Toxic Bubble" once per turn.

Vision HERO Vyon
Vision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Elemental HERO Burstinatrix
Elemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.

Elemental HERO Clayman
Elemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.

Elemental HERO Neos
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

Elemental HERO Sparkman
Elemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

Dark Calling
Dark Calling
Dark Calling
Spell Normal
Dark Calling

    Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)

    Dark Contact
    Dark Contact
    Dark Contact
    Spell Normal
    Dark Contact

      Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.

      Dark Fusion
      Dark Fusion
      Dark Fusion
      Spell Normal
      Dark Fusion

        Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.

        Gold Sarcophagus
        Gold Sarcophagus
        Gold Sarcophagus
        Spell Normal
        Gold Sarcophagus

          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

          Harpie's Feather Duster
          Harpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            Mask Change
            Mask Change
            Mask Change
            Spell Quick
            Mask Change

              Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

              Miracle Fusion
              Miracle Fusion
              Miracle Fusion
              Spell Normal
              Miracle Fusion

                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                Polymerization
                Polymerization
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                  Raigeki
                  Raigeki
                  Raigeki
                  Spell Normal
                  Raigeki

                    Destroy all monsters your opponent controls.



                    Tag(s):

                    Reinforcement of the Army
                    Reinforcement of the Army
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                      Supreme King's Castle
                      Supreme King's Castle
                      Supreme King's Castle
                      Spell Field
                      Supreme King's Castle

                        You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).

                        Apparition
                        Apparition
                        Apparition
                        Trap Normal
                        Apparition

                          If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.

                          Favorite Contact
                          Favorite Contact
                          Favorite Contact
                          Trap Normal
                          Favorite Contact

                            Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                            Fiendish Chain
                            Fiendish Chain
                            Fiendish Chain
                            Trap Continuous
                            Fiendish Chain

                              Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.

                              Magic Cylinder
                              Magic Cylinder
                              Magic Cylinder
                              Trap Normal
                              Magic Cylinder

                                When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

                                Mirror Force
                                Mirror Force
                                Mirror Force
                                Trap Normal
                                Mirror Force

                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                                  Pinpoint Guard
                                  Pinpoint Guard
                                  Pinpoint Guard
                                  Trap Normal
                                  Pinpoint Guard

                                    When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position. It cannot be destroyed by battle or card effects this turn.

                                    Scrap-Iron Scarecrow
                                    Scrap-Iron Scarecrow
                                    Scrap-Iron Scarecrow
                                    Trap Normal
                                    Scrap-Iron Scarecrow

                                      When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.

                                      Extra Deck

                                      Elemental HERO Absolute Zero
                                      Elemental HERO Absolute Zero
                                      Elemental HERO Absolute Zero
                                      WATER 8
                                      Elemental HERO Absolute Zero
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

                                      Elemental HERO Flame Wingman - Infernal Rage
                                      Elemental HERO Flame Wingman - Infernal Rage
                                      Elemental HERO Flame Wingman - Infernal Rage
                                      WIND 8
                                      Elemental HERO Flame Wingman - Infernal Rage
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1200


                                      2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                                      Elemental HERO Shining Neos Wingman
                                      Elemental HERO Shining Neos Wingman
                                      Elemental HERO Shining Neos Wingman
                                      LIGHT 8
                                      Elemental HERO Shining Neos Wingman
                                      • ATK:

                                      • 3100

                                      • DEF:

                                      • 2500


                                      "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                                      Elemental HERO Sunrise
                                      Elemental HERO Sunrise
                                      Elemental HERO Sunrise
                                      LIGHT 7
                                      Elemental HERO Sunrise
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1200


                                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                                      Evil HERO Inferno Wing - Backfire
                                      Evil HERO Inferno Wing - Backfire
                                      Evil HERO Inferno Wing - Backfire
                                      FIRE 6
                                      Evil HERO Inferno Wing - Backfire
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1200


                                      "Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.

                                      Evil HERO Lightning Golem
                                      Evil HERO Lightning Golem
                                      Evil HERO Lightning Golem
                                      LIGHT 6
                                      Evil HERO Lightning Golem
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1500


                                      "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.

                                      Evil HERO Malicious Bane
                                      Evil HERO Malicious Bane
                                      Evil HERO Malicious Bane
                                      DARK 8
                                      Evil HERO Malicious Bane
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.

                                      Evil HERO Neos Lord
                                      Evil HERO Neos Lord
                                      Evil HERO Neos Lord
                                      DARK 10
                                      Evil HERO Neos Lord
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.

                                      Masked HERO Acid
                                      Masked HERO Acid
                                      Masked HERO Acid
                                      WATER 8
                                      Masked HERO Acid
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.

                                      Masked HERO Dark Law
                                      Masked HERO Dark Law
                                      Masked HERO Dark Law
                                      DARK 6
                                      Masked HERO Dark Law
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1800


                                      Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                                      Masked HERO Dian
                                      Masked HERO Dian
                                      Masked HERO Dian
                                      EARTH 8
                                      Masked HERO Dian
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 3000


                                      Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.

                                      Xtra HERO Infernal Devicer
                                      Xtra HERO Infernal Devicer
                                      Xtra HERO Infernal Devicer
                                      DARK
                                      Xtra HERO Infernal Devicer
                                      • ATK:

                                      • 1700

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom


                                      2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                                      Main: 45 Extra: 15

                                      1 cardElemental HERO Honest Neos 1 cardElemental HERO Honest Neos
                                      Elemental HERO Honest Neos
                                      LIGHT 7
                                      Elemental HERO Honest Neos
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


                                      1 cardElemental HERO Liquid Soldier
                                      1 cardElemental HERO Liquid Soldier
                                      Elemental HERO Liquid Soldier
                                      WATER 4
                                      Elemental HERO Liquid Soldier
                                      • ATK:

                                      • 1400

                                      • DEF:

                                      • 1300


                                      When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                                      3 cardElemental HERO Shadow Mist 3 cardElemental HERO Shadow Mist
                                      Elemental HERO Shadow Mist
                                      DARK 4
                                      Elemental HERO Shadow Mist
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1500


                                      If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                                      2 cardElemental HERO Solid Soldier 2 cardElemental HERO Solid Soldier
                                      Elemental HERO Solid Soldier
                                      EARTH 4
                                      Elemental HERO Solid Soldier
                                      • ATK:

                                      • 1300

                                      • DEF:

                                      • 1100


                                      When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


                                      2 cardElemental HERO Stratos
                                      2 cardElemental HERO Stratos
                                      Elemental HERO Stratos
                                      WIND 4
                                      Elemental HERO Stratos
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 300


                                      When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                      1 cardEvil HERO Adusted Gold 1 cardEvil HERO Adusted Gold
                                      Evil HERO Adusted Gold
                                      LIGHT 4
                                      Evil HERO Adusted Gold
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 800


                                      You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


                                      1 cardEvil HERO Dead-End Prison 1 cardEvil HERO Dead-End Prison
                                      Evil HERO Dead-End Prison
                                      LIGHT 4
                                      Evil HERO Dead-End Prison
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1100


                                      If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.


                                      1 cardEvil HERO Malicious Edge 1 cardEvil HERO Malicious Edge
                                      Evil HERO Malicious Edge
                                      EARTH 7
                                      Evil HERO Malicious Edge
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 1800


                                      If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                      1 cardEvil HERO Sinister Necrom 1 cardEvil HERO Sinister Necrom
                                      Evil HERO Sinister Necrom
                                      DARK 5
                                      Evil HERO Sinister Necrom
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1800


                                      You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


                                      1 cardEvil HERO Toxic Bubble 1 cardEvil HERO Toxic Bubble
                                      Evil HERO Toxic Bubble
                                      WATER 4
                                      Evil HERO Toxic Bubble
                                      • ATK:

                                      • 800

                                      • DEF:

                                      • 1200


                                      You can Special Summon this card (from your hand), but you cannot Special Summon for the rest of this turn, except "HERO" monsters. You can only Special Summon "Evil HERO Toxic Bubble" once per turn this way. If this card is Special Summoned, and you control a Fusion Monster that must be Special Summoned with "Dark Fusion": You can draw 2 cards. You can only use this effect of "Evil HERO Toxic Bubble" once per turn.


                                      2 cardVision HERO Vyon 2 cardVision HERO Vyon
                                      Vision HERO Vyon
                                      DARK 4
                                      Vision HERO Vyon
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1200


                                      If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                                      1 cardElemental HERO Burstinatrix 1 cardElemental HERO Burstinatrix
                                      Elemental HERO Burstinatrix
                                      FIRE 3
                                      Elemental HERO Burstinatrix
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 800


                                      A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


                                      1 cardElemental HERO Clayman 1 cardElemental HERO Clayman
                                      Elemental HERO Clayman
                                      EARTH 4
                                      Elemental HERO Clayman
                                      • ATK:

                                      • 800

                                      • DEF:

                                      • 2000


                                      An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


                                      1 cardElemental HERO Neos 1 cardElemental HERO Neos
                                      Elemental HERO Neos
                                      LIGHT 7
                                      Elemental HERO Neos
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                                      2 cardElemental HERO Sparkman 2 cardElemental HERO Sparkman
                                      Elemental HERO Sparkman
                                      LIGHT 4
                                      Elemental HERO Sparkman
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1400


                                      An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.


                                      1 cardDark Calling 1 cardDark Calling
                                      Dark Calling
                                      Spell Normal
                                      Dark Calling

                                        Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)


                                        3 cardDark Contact 3 cardDark Contact
                                        Dark Contact
                                        Spell Normal
                                        Dark Contact

                                          Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.


                                          1 cardDark Fusion 1 cardDark Fusion
                                          Dark Fusion
                                          Spell Normal
                                          Dark Fusion

                                            Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


                                            1 cardGold Sarcophagus
                                            1 cardGold Sarcophagus
                                            Gold Sarcophagus
                                            Spell Normal
                                            Gold Sarcophagus

                                              Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                                              1 cardHarpie's Feather Duster
                                              1 cardHarpie's Feather Duster
                                              Harpie's Feather Duster
                                              Spell Normal
                                              Harpie's Feather Duster

                                                Destroy all Spell and Trap Cards your opponent controls.




                                                Tag(s):

                                                2 cardMask Change 2 cardMask Change
                                                Mask Change
                                                Spell Quick
                                                Mask Change

                                                  Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                                  1 cardMiracle Fusion 1 cardMiracle Fusion
                                                  Miracle Fusion
                                                  Spell Normal
                                                  Miracle Fusion

                                                    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                                    2 cardPolymerization 2 cardPolymerization
                                                    Polymerization
                                                    Spell Normal
                                                    Polymerization

                                                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                      1 cardRaigeki
                                                      1 cardRaigeki
                                                      Raigeki
                                                      Spell Normal
                                                      Raigeki

                                                        Destroy all monsters your opponent controls.




                                                        Tag(s):

                                                        1 cardReinforcement of the Army
                                                        1 cardReinforcement of the Army
                                                        Reinforcement of the Army
                                                        Spell Normal
                                                        Reinforcement of the Army

                                                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                          1 cardSupreme King's Castle 1 cardSupreme King's Castle
                                                          Supreme King's Castle
                                                          Spell Field
                                                          Supreme King's Castle

                                                            You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).


                                                            1 cardApparition 1 cardApparition
                                                            Apparition
                                                            Trap Normal
                                                            Apparition

                                                              If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.


                                                              3 cardFavorite Contact 3 cardFavorite Contact
                                                              Favorite Contact
                                                              Trap Normal
                                                              Favorite Contact

                                                                Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                                1 cardFiendish Chain 1 cardFiendish Chain
                                                                Fiendish Chain
                                                                Trap Continuous
                                                                Fiendish Chain

                                                                  Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                                                  1 cardMagic Cylinder
                                                                  1 cardMagic Cylinder
                                                                  Magic Cylinder
                                                                  Trap Normal
                                                                  Magic Cylinder

                                                                    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                                    1 cardMirror Force
                                                                    1 cardMirror Force
                                                                    Mirror Force
                                                                    Trap Normal
                                                                    Mirror Force

                                                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                      1 cardPinpoint Guard 1 cardPinpoint Guard
                                                                      Pinpoint Guard
                                                                      Trap Normal
                                                                      Pinpoint Guard

                                                                        When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position. It cannot be destroyed by battle or card effects this turn.


                                                                        1 cardScrap-Iron Scarecrow
                                                                        1 cardScrap-Iron Scarecrow
                                                                        Scrap-Iron Scarecrow
                                                                        Trap Normal
                                                                        Scrap-Iron Scarecrow

                                                                          When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                                                          1 cardElemental HERO Absolute Zero 1 cardElemental HERO Absolute Zero
                                                                          Elemental HERO Absolute Zero
                                                                          WATER 8
                                                                          Elemental HERO Absolute Zero
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2000


                                                                          1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                                          1 cardElemental HERO Flame Wingman - Infernal Rage 1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                          Elemental HERO Flame Wingman - Infernal Rage
                                                                          WIND 8
                                                                          Elemental HERO Flame Wingman - Infernal Rage
                                                                          • ATK:

                                                                          • 2100

                                                                          • DEF:

                                                                          • 1200


                                                                          2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                                          1 cardElemental HERO Shining Neos Wingman 1 cardElemental HERO Shining Neos Wingman
                                                                          Elemental HERO Shining Neos Wingman
                                                                          LIGHT 8
                                                                          Elemental HERO Shining Neos Wingman
                                                                          • ATK:

                                                                          • 3100

                                                                          • DEF:

                                                                          • 2500


                                                                          "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                                          1 cardElemental HERO Sunrise 1 cardElemental HERO Sunrise
                                                                          Elemental HERO Sunrise
                                                                          LIGHT 7
                                                                          Elemental HERO Sunrise
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 1200


                                                                          2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                                          1 cardEvil HERO Inferno Wing - Backfire 1 cardEvil HERO Inferno Wing - Backfire
                                                                          Evil HERO Inferno Wing - Backfire
                                                                          FIRE 6
                                                                          Evil HERO Inferno Wing - Backfire
                                                                          • ATK:

                                                                          • 2100

                                                                          • DEF:

                                                                          • 1200


                                                                          "Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.


                                                                          1 cardEvil HERO Lightning Golem 1 cardEvil HERO Lightning Golem
                                                                          Evil HERO Lightning Golem
                                                                          LIGHT 6
                                                                          Evil HERO Lightning Golem
                                                                          • ATK:

                                                                          • 2400

                                                                          • DEF:

                                                                          • 1500


                                                                          "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.


                                                                          1 cardEvil HERO Malicious Bane 1 cardEvil HERO Malicious Bane
                                                                          Evil HERO Malicious Bane
                                                                          DARK 8
                                                                          Evil HERO Malicious Bane
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 3000


                                                                          1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.


                                                                          2 cardEvil HERO Neos Lord 2 cardEvil HERO Neos Lord
                                                                          Evil HERO Neos Lord
                                                                          DARK 10
                                                                          Evil HERO Neos Lord
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2000


                                                                          "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.


                                                                          1 cardMasked HERO Acid 1 cardMasked HERO Acid
                                                                          Masked HERO Acid
                                                                          WATER 8
                                                                          Masked HERO Acid
                                                                          • ATK:

                                                                          • 2600

                                                                          • DEF:

                                                                          • 2100


                                                                          Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                                                                          2 cardMasked HERO Dark Law 2 cardMasked HERO Dark Law
                                                                          Masked HERO Dark Law
                                                                          DARK 6
                                                                          Masked HERO Dark Law
                                                                          • ATK:

                                                                          • 2400

                                                                          • DEF:

                                                                          • 1800


                                                                          Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                                          1 cardMasked HERO Dian 1 cardMasked HERO Dian
                                                                          Masked HERO Dian
                                                                          EARTH 8
                                                                          Masked HERO Dian
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 3000


                                                                          Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.


                                                                          2 cardXtra HERO Infernal Devicer 2 cardXtra HERO Infernal Devicer
                                                                          Xtra HERO Infernal Devicer
                                                                          DARK
                                                                          Xtra HERO Infernal Devicer
                                                                          • ATK:

                                                                          • 1700

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom


                                                                          2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.



                                                                          VISION HERO Decks in TCG








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